Apple Arcade review #96: Super Impossible Road
I played Super Impossible Road on all the devices (except the Mac; I haven’t tried any Arcade games on Mac) and it works equally well on all of them, although the iPhone version has the slight edge. The premise is simple: you guide a big metal sci-fi ball down a narrow, winding slope in space, and the goal is either to get to the end as quickly as possible or, in the survival levels, as far as possible before you bounce off into the dark void. Sometimes, the goal is to fly through rings. But it’s always about that ball, hurtling at breakneck speed along a very narrow, very windy track. In space.
It controls really well, and thankfully the developers didn’t go with motion controls. You tap the left and right sides of the screen to turn, and swipe forward with both thumbs to boost. The sense of speed and momentum is fantastic, especially when you (intentionally or accidentally) take a shortcut, jump off the track, and land on a lower segment. I found the iPhone version the easiest to control; on the TV, the physical controller and slower frame rate reduced the immersion, even though the art holds up well on the big screen. This game was definitely designed for touch by designers who understand touch.
For some reason, save games didn’t sync between devices, so after making it through the first ten levels on both the TV and the iPad, it was a bit of a pain to do the same on the phone. But given how much fun this game can be, it wasn’t too painful. I’m not sure about the longevity of the game, but I played this when it first came out, and I keep dipping into it from time to time, so it’s definitely worth downloading, playing, and keeping on your phone for the occasional ride down the super impossible road.
I wrapped that up real well.
Link: https://apps.apple.com/no/app/super-impossible-road/id1465855765