Apple Arcade review #50: INMOST

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There are a lot of games with artificially retro art, and I’m honestly getting a bit tired of the aesthetic. INMOST (all caps) does manage to stand out, however, with a tightly controlled palette and some impressive lighting effects.

INMOST is at turns beautiful and banal. The music, thankfully, isn’t as Gameboyish as its appearance. The controls aren’t as intuitive as they should be: there’s no virtual joystick, but your left thumb ends up acting as though there is, while your other thumb performs jumping, rolling and interaction duties. It’s quite fiddly, and I sometimes struggled with basic tasks, especially jumping.

I also struggled at first with escaping the first room in the game; not a promising start. When I returned to the game on the iPad, I progressed quickly. At least until I didn’t. I kept dying without completely understanding why, and my patience eventually wore thin, but I can see the appeal of this game. If the aesthetic appeals to you and the 2D platform-adventuring isn’t a turn-off, then give it a go. The game has plenty of atmosphere and a unique point of view, and it’s telling a potentially interesting story.

Link: https://apps.apple.com/no/app/inmost/id1465235144

Ragnar TornquistComment