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Apple Arcade review #18: Towaga Among Shadows
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Here’s one that flew under my radar for a while: Towaga is a handsome, engaging and challenging multi-directional shooter that echoes Robotron and Geometry Wars, but with a static character. The character designs, visual effects and backdrops look great; the touch controls work as well as can be expected. I’m curious to test this out on the Apple TV with a controller, where the art will have more room to shine. Plenty of game modes help with longevity, although this might get repetitive after a while. Still: recommended.

Link: https://apps.apple.com/no/app/towaga-among-shadows/id1468982923

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Apple Arcade review #17: Tint
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Tint (or “tint.”, apparently) is a beautiful and serene puzzle game about mixing water-paints into the right colours. It starts off gently but soon gets difficult — I got stuck after a while, but the hint system is generous and well-implemented.

It’s hard to dislike Tint (tint., sorry) and if you’re into puzzle games, this is a good (and aesthetically pleasing) one. For players who are so inclined, I can see this turning into an obsession.

Link: https://apps.apple.com/no/app/tint/id1451786388

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Apple Arcade review #16: Sonic Racing
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I like Mario Kart. This isn’t Mario Kart.

Okay, it’s not Mario Kart, so what? Aside from some technical issues on the iPhone, including a wonky UI (obviously not made for a phone screen) and a crash, Sonic Racing looks pretty good and plays pretty well.

Unfortunately for Sonic, I have a Switch and Mario Kart. It’s difficult to justify playing a substitute. But if your primary gaming platform is an iOS device, this is a decent kart racer.

I had planned to give this a spin on the Apple TV with a game controller, but I never got around to it. If and when I do, I might update this review.

Link: https://apps.apple.com/no/app/sonic-racing/id1358659909

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Apple Arcade review #15: Punch Planet
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Punch Planet does not work on a touch screen. I mean, it does, but it doesn’t. Virtual buttons are not great when you’re playing a fighting game and need to focus on the action on-screen.

The second problem with Punch Planet is that when you do play it with a controller, it’s still a bit lacklustre. The art direction is neat, but the execution is lacking: the characters and backdrops feel, and the mechanics lack depth and variety.

The biggest problem with Punch Planet is that it’s not a great brawler. I am, admittedly, a bit crap at fighting games, but I often enjoy playing them. I didn’t enjoy playing Punch Planet, unfortunately.

Link: https://apps.apple.com/no/app/punch-planet/id1472966528

Apple Arcade review #14: Big Time Sports
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Best played in asynchronous pass-the-device multiplayer, I was hoping this game was akin to Cricket Through the Ages. It is not. Expecting it to be was probably unfair.

This collection of sports-themed mini games requires timing and tapping, and I found it exhausting and repetitive. The chunky, colourful art is clean and functional, and there’s some fun to be had in the simple act of competition, but it’s relatively shallow and we soon grew tired with it.

Perhaps it has merit as a drinking game or a way to keep the kids in the backseat occupied for a half hour? It was not, unfortunately, a game for me.

Link: https://apps.apple.com/no/app/big-time-sports/id1455785964

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Apple Arcade review #13: LEGO Builder’s Journey
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This game is great. It’s a LEGO puzzle game, a sort of brick-based Monument Valley, with a quietly engaging narrative. It’s really beautiful to look at and listen to. The touch controls are good; there’s a slight learning curve before you get comfortable with how to rotate and place the bricks, but it quickly feels intuitive. I think this one plays best on the iPad: everything’s a bit cramped on the phone, but it’s perfectly playable. It just deserves a bigger screen. I haven’t played it on the Apple TV, but I’m going to.

I don’t have enough good things to say about this game. It’s great. You should play it.

Link: https://apps.apple.com/no/app/lego-builders-journey/id1441636691

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Apple Arcade review #12: ATONE
Image credit: Steam store page

Image credit: Steam store page

I didn’t play ATONE long enough to do it justice, and I would have liked to return to it if I wasn’t so conflicted. On the one hand: it’s a beautiful game. The 2D pixel art is outstanding, and the music is lovely. There’s a lot of text, but it seems well-written, though I didn’t get a good grasp of the narrative. It takes time to get into, and the game is heavy with lore. The Norse mythology setting feels fresh; there’s enough of a twist to it to make it stand out.

On the other hand: I really couldn’t master the rhythm-action combat system. The learning curve is steep and I felt completely out of my depths. It’s a shame; I wanted to keep playing, but it was infuriating. Maybe it’s better with a game controller? I only tried this with a touch-screen, because it felt well suited to that. With 100+ games to review, it’s hard to give every game the time it deserves. But I’m not sure I would have had the patience to push through even if I wasn’t doing this project.

Still, if pixel-art, great music, well-written words and a rhythm-based combat system sounds interesting, give this a try. I’m very sure that this would have gotten a lot more attention if it’d been released on Steam.

Link: https://apps.apple.com/no/app/atone-heart-of-the-elder-tree/id1450096689

Apple Arcade review #11: Hot Lava
Image credit: Steam

Image credit: Steam

I found it difficult to review Hot Lava. I gave it an honest shot, on every platform. It’s not particularly playable using touch controls on the phone or tablet. With a game controller, it runs well on the iPad Pro, but it struggles on the 4K Apple TV, to the point where it’s not enjoyable to play.

(This seems to be a common theme: a lot of the games I’ve tried to play on the TV have performance issues. I don’t know if this is because it’s trying to push full 4K resolution and the Apple TV just isn’t up to the task; if that’s the case, it’s honestly on Apple.)

In a best case scenario, then — iPad Pro 12.9” with the Xbox controller — the game works. It got a BRILLIANT intro (I actually recommend downloading the game just to watch the opening movie) but I didn’t find the game itself to be particularly enjoyable. Admittedly, due to the various technical issues, I haven’t played it nearly enough, but the concept and execution didn’t work for me. I’m not sure this is the sort of game that will thrive on Apple Arcade…but variety is good, and Hot Lava is obviously well made. I just wasn’t for me.

Link: https://apps.apple.com/no/app/hot-lava/id1469252166

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Apple Arcade review #10: Frogger in Toy Town
Image credit: Techspot.com

Image credit: Techspot.com

I began this whole project with the words “there’s barely a dud among them” and I stand by that. Mostly.

I’m not saying Frogger is a dud; it’s perfectly fine, no worse than a thousand other mobile games. But it’s really the, uh, the frog amongst the princes of Apple Arcade: it’s just fine. It’s a franchise product from a large publisher. I’m guessing this was destined for free-to-play until Apple decided to get some brand names for their new service. I played it to review it and I won’t return. There are better games out there. Like Crossy Road.

But it’s fine.

Link: https://apps.apple.com/no/app/frogger-in-toy-town/id1464883929

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Apple Arcade review #9: Rayman Mini
Image credit: App Store

Image credit: App Store

Rayman has always been great on mobile. It’s one of the few console franchises that have survived, even thrived, in the transition from TV to touch-screen, with beautiful art and clever controls. This isn’t radically different from what was available before (Rayman Adventures) but more of the same, in this case, is a good thing. The levels are short enough for bus-rides and toilet breaks, and there’s a ton of variety. I was impressed with the previous Rayman, and I’m equally impressed with this one. I haven’t tried it on an iPad or Apple TV yet, and I don’t know how it works with a game controller; it’s perfect on the iPhone with tap-controls.

Link: https://apps.apple.com/no/app/rayman-mini/id1469537876

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Apple Arcade review #8: Cricket Through the Ages
Image credit: Fantastic Arcade

Image credit: Fantastic Arcade

Remember at the beginning, all those reviews ago, when I said What the Golf is my favourite Apple Arcade game?

That’s still true…if you have no friends. If you do have friends — or even better: children (AKA tiny friends) — this is the best Apple Arcade game. It’s hilarious! And like the Golf game which is not about golf, Cricket Through the Ages is not about cricket. My daughter and I have played this for hours on end, and we have honestly never laughed so hard playing a game. You’ll want to play this on the biggest touch-screen available: it’s fine on a large iPhone; it’s better on a larger iPad.

I won’t spoil the mechanics, they are exceedingly simple and they never change…but the game does, and it’s highly replayable. If you have a friend. This game alone is worth the price of admission (free!) and the subscription fee (not free, but cheap!). We keep returning to it, and we still have the best time playing it. Super-recommended!

It won’t teach you anything about cricket, however, so keep that in mind.

Link: https://apps.apple.com/no/app/cricket-through-the-ages/id1435904911

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Apple Arcade #7: Oceanhorn 2
Image credit: Cornfox & Brothers

Image credit: Cornfox & Brothers

This game looks good, and it looks like a proper Zelda game, and that’s probably why I couldn’t stick with it for long: I’d rather be playing Breath of the Wild. Yes, I’m still playing Breath of the Wild.

This is a competent and polished third-person action-RPG best played on a big screen with a game controller — and if you don’t have a console, Nintendo or otherwise, it’s one of the better JRPG-alikes. It wasn’t for me, but I’m spoiled for choice. I found it hard to engage with the substitute when I have the real thing.

Oceanhorn 2 is a big game, however, and I’ve only seen a very small part of it, so don’t take this review as an indication of the game’s quality. There’s a lot of game here, and nothing else like it on Apple Arcade (or mobile in general). You’d be a fool to pass it over, untested, and you may end up loving it…even if I didn’t.

Link: https://apps.apple.com/no/app/oceanhorn-2/id1141837408

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Apple Arcade #6: Sneaky Sasquatch
Image credit: Apple App Store

Image credit: Apple App Store

I haven’t played this much myself, but I watched my twelve year old daughter play it, and she enjoyed being a sneaky Sasquatch roaming campsites, stealing food, and…racing? It was the first Apple Arcade game she got hooked on, though it didn’t last that long. It’s honestly best on the phone or iPad: the touch controls work well, but I couldn’t get to grips with the Xbox controls on the Apple TV. I even tried playing it with the Apple TV remote and GODDAMN it, guys, that shit should be illegal. The game isn’t super deep and unless you’re twelve (or, even better, six) you’ll probably get bored quickly — but it’s cute, relaxing, and looks great. There aren’t nearly enough games for children: this is a good one.

Link: https://apps.apple.com/no/app/sneaky-sasquatch/id1098342019

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Apple Arcade #5: Sayonara Wild Hearts
Image credit: The Verge

Image credit: The Verge

Everyone’s reviewed this one, and everyone’s said all there is to say. So:

This is the game you show your friends to convince them to get Apple Arcade. It’s not the best game on the service, but it is the best game on the service. Play it with a controller (the Xbox controller is perfect for this) because the touch controls aren’t great. And play it on a bigger screen than the iPhone, at least an iPad and preferably via an Apple TV on a proper telly. And make sure you’re either wearing headphones or using real speakers, because this game is all about the sound + music.

That’s it, now you can enjoy Sayonara Wild Hearts. It’s a very good game. I can’t believe it’s “free”.

Link: https://apps.apple.com/no/app/sayonara-wild-hearts/id1441675161

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Apple Arcade #4: The Pinball Wizard
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He’s a pinball…wizard? He really is.

This is a solid idea that plays well, for a while: pinball machine meets dungeon crawler, you bounce your little wizard guy around each floor of the castle using the flippers, in order to fight (bounce into) enemies, acquire gold and find the key to the exit. Rinse and repeat.

I had fun, then I got bored and never returned. Could be there’s much more to it and I bowed out too soon, and there is skill progression, which helps — but…yeah. Give it a shot: it’s cute, beautifully constructed, original. Worth a download and a ten-minute play session; you’ll quickly figure out whether or not this one’s for you. I hope it is.

Link: https://apps.apple.com/no/app/the-pinball-wizard/id1098316620

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Apple Arcade #3: Speed Demons
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We’ve previously established that I love racing games, and this is…sort of a racing game? It’s definitely “arcade”. You weave your vehicle through heavy traffic, building up speed and trying to outlast your opponents; the eponymous “demons”. This game requires your undivided attention; it’s almost zen-inducing in its frenzy, helped by the engaging retro soundtrack. It’s also incredibly stylish and pretty, and works really well on a phone screen. I’m not as enthused with the iPad and Apple TV versions; this one’s best on the iPhone.

Link: https://apps.apple.com/no/app/speed-demons/id1437023056

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Apple Arcade #2: Agent Intercept
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I love racing games, I enjoy being a secret agent, I can appreciate a kitchy vibe: this game has all that, along with good touch controls and great art. Drive a slick car through sun-soaked scenarios, pick up impressive weapons, blow up evil henchmen: it’s not deep, but it’s deeply playable, and it works well across all devices — although I experienced some slowdown on the Apple TV 4K.

One caveat: this is the first Arcade game I’ve reviewed that does not support portrait mode on the phone. There will be many more; some games require horizontal space and two-handed (fingered?) controls. I personally prefer mobile games that are vertical and can be controlled with a single thumb, because I play mobile games when I’m mobile. When I’m not, I play console games…or use the iPad. And Agent Intercept works great on the iPad, especially if you connect an Xbox controller, but if you don’t mind using your phone two-handed in horizontal orientation, this game does that as well as can be expected.

Link: https://apps.apple.com/no/app/agent-intercept/id1457757625

Apple Arcade #1: What the Golf
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I’ll begin with the best one: it’s all downhill from here, folks. What the Golf is a pastiche of video game mechanics. It’s hilarious. It’s clever. It’s a game made by people who truly understand game design, for people who appreciate video games…and also everyone else. You don’t need to get the references to enjoy What the Golf.

It is not, however, a golf game.

If you have an iDevice, this game alone is worth the price of Apple Arcade…especially since the first month is FREE.

Link: https://apps.apple.com/no/app/what-the-golf/id1415190483

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Ragnar reviews every Apple Arcade game
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There are well over a hundred Apple Arcade games, and at $4.99 per month, Apple’s subscription service is probably the best deal in gaming (along with Xbox Game Pass). I’m amazed by how many talented, diverse and idiosyncratic developers Apple has brought into their fold, and with the range of games on the service, including many quirky and personal games that would have struggled to find an audience elsewhere. There’s barely a dud among them, but there are a lot of genres, a lot of niches, a lot of games you probably won’t enjoy. And you know what? That’s fine. There are OVER A HUNDRED GAMES, and you can play them on your phone, your tablet, your TV or Mac. For those of us in the ecosystem, it’s an embarrassment of riches.

Beginning today, and with a short review (mostly) every day, I’ll be playing every single Apple Arcade game to tell you What I Think and help you find the ones you may enjoy. Why? Because I love you.

You can thank me later. Or you can thank me right now by buying me a coffee: https://ko-fi.com/ragnar. Or, even better, buy one of my games: https://store.steampowered.com/developer/redthread

P.S. If you don’t have an iOS device or Mac, please don’t feel like you have to tell me how much Apple sucks. Let’s just live and let live.

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The Follower Beast, an excerpt

The drifter and his daughter rode towards the sun as it set between distant hills shrouded in mist.

Behind them, stars claimed the night sky. Ahead of them was desert. Soon, it would be night, and the moon-wolves would begin hunting.

The beast was no more than a day’s journey behind. In the morning, it would be closer. They couldn’t afford to sleep, not yet, not until they had at least three days on it.

“I’m hungry,” said the drifter’s daughter. “And sleepy.”

“Hold on a little longer, Emetine, my love,” said the drifter. “We’ll eat when we’re safe.”

The drifter looked back. Below the brightening stars, where the black of the sky met the black of the desert, he could see the dust thrown up by Nemesis.

Less than a day behind us, he thought. Perhaps only twelve or fifteen hours. Closer than ever. I swore I’d never let it get to this. I swore I’d keep her safe.

“I can’t sleep,” said Emetine. “Not while we’re riding. Sing me a song?”

The drifter began to hum an old tune, one the Weavers used to sing back in Malistad. Back when Malistad stood, before Nemesis. Before they began running.

It didn’t take long for Emetine to start breathing softly and evenly, her head lolling to the side. She was strapped to her father to keep her from falling off. The drifter wasn’t sleepy, he would keep riding until they found a safe place to stop. Until they had three days on the beast, at the very least.

Almost a thousand days they’d ridden now, almost a thousand days since Malistad, since the end of one life and the beginning of another. One third of the girl’s life on the road westward, always looking back over their shoulders, fearing for their lives.

Behind them, they left devastation. Before them lay the unknown.

Their chances were slim. If the drifter was injured or their mount incapacitated. If Emetine got too sick to ride. If they were captured or arrested, or held up by someone who didn’t believe their story, who didn’t see Nemesis until it was too late…

So many risks. So many things that could go wrong. So many—

A moon-wolf howled nearby, and Emetine jerked awake, a hoarse sob escaping her thin, dry lips.

“Shh,” said the drifter. “You need to stay quiet, little one.”

“I’m scared.”

“Fear makes us weak, my love. The things that hunt us can smell weakness. You must be brave, and you must be still.”

He hated himself for berating her. He worried, too. They’d ridden far too long without rest. They needed food and sleep. But he had no choice: the moon-wolves were the least of their worries. There were other things out here that might be alerted if they weren’t vigilant.

The land ahead rose to a sharp crest, silhouetted against the bruised sky. The sun had dipped below the horizon to the west, and it would only be minutes before darkness set in. Their mount was moving slower; the ground was treacherous, littered with round stones.

As they reached the crest, the drifter pulled the reigns and halted their animal.

Before them was a large, circular valley, ringed by soft hills. The drifter recognised this place from the map he’d bought in the previous town: locals called it the Cauldron, and they would need to pass through it to get to the grasslands on the other side. The old mapmaker who’d sold them the map claimed it was uninhabited.

She’d been wrong. In the centre of the valley, there was a group of wagons.

Emetine was breathing slower again. The poor girl was exhausted. The drifter reached back for the spy-glass. It was banged up and cracked, and the images it produced were smudged, but it still beat his eyes.

Looking through the lens, he counted seven wagons and eleven grazing hogs. He could see no people, no fires, no light inside the wagons.

The drifter turned the mechanical ring on the end of the spy-glass anti-clockwise — one, two, three clicks. The scene blurred then refocused; it was brighter now, but washed out. The smudging was more pronounced and the image stuttered. It was an old spy-glass, with old glamours, but it worked. He would be able to catch a glimpse of the recent past.

The spy-glass showed him a busy scene. The wagons must have arrived only that afternoon; people were still unhitching the hogs. The travellers were dressed in long, brightly coloured coats. Red, purple, blue. All bore cleanly shaved heads; men and women alike. He could see no children, but then this spy-glass couldn’t show him the inside of the wagons. One of those would have cost him a fortune.

Poets. He’d come across a traveling band of poets, probably heading back east. It was the season; they’d played the capital, now they were touring the provinces. And the road would lead them straight towards Nemesis. He’d have to warn—

“Put your devilry down, drifter,” a voice said from behind him. Ementine jerked awake, gasping. “Quick, or I shoot.”

The drifter did what he was told, without hesitation. If he’d been alone, he might have done differently, but Ementine…

“Now dismount,” the voice said. “Leave the child.”

“Can’t,” said the drifter. “She’s tied to me.”

“Fine, then climb down with her. Quickly now.”

The drifter swung off his horse, Ementine wrapping her arms around his neck before he dropped expertly to the ground. He could have easily pulled out his gun, rolled out of the way, if it wasn’t for—

“Arms raised, turn to me,” said the voice.

The drifter found himself facing a cleanly shaved man wearing bright red, wielding a rifle. A poet.

The poet’s eyes were a deep green; lenses, probably. Perhaps even augmented, though poets abhorred charms and glamours. A guard, keeping watch over the camp. The drifter cursed himself for his negligence: poets were notoriously cautious.

The poet looked them up and down. “Why were you spying on us? Did you seek to murder us in our sleep?”

The drifter shook his head slowly. “We’re passing through, heading west. My daughter and I have no disagreements with you or your kind. We wish no conflict.”

“If you wished no conflict, why use that to spy on us?”

“No spying, poet.” The drifter opened his hands in a traditional greeting. “I had to know if you were enemy or friend. The shortest path is through the cauldron, and we have far to go. Kaleath kamaar,” he added. “Ta beyen kamaar.”

The poet frowned. “Where do you know this greeting from?”

“I knew a poet,” said the drifter. “He was my brother. Back in Malistad. His name was Glimmer.”

A flash of recognition in the poet’s eyes, and the muzzle of his rifle dipped. “Glimm—“ he began, and then the drifter’s stick hit his left hand, and the drifter’s foot his leg, and the poet dropped to the ground. A moment later, the drifter held the rifle against the guard’s head.

“Glimmer. Do you know him?” The drifter smiled coldly. “He left Malistad before the death, seeking the Great Stage.”

“If you shoot,” they will come, the poet said quietly. “They will use Words to stop your mount, and they will string you up by your neck, you and your girl.”

“No,” said the grifter. “You’re going to take me to them. I wish you no harm. I only wish to pass through, and perhaps buy some provisions from you, if you have any to spare. And,” he continued, “I have a warning. You’re not safe here.”

He held a hand out to the poet. After a moment’s hesitation, the poet grabbed it and the drifter pulled him to his feet.

“I’m the Weaver Kylus,” said the drifter, “and this is my daughter Emetine. Death follows us, and there is not much time.”

Ragnar TornquistComment